

The game booted up on Wood's PlayStation 2, but the port was a mess.
#Super mario 64 speedrun record ps2
"I then realized that they were only testing it on a PS2 emulator, and realized I could be the first to test it on an actual PS2." "Why does that exist? How does that exist? That probably shouldn't exist," Wood told me recently.
#Super mario 64 speedrun record code
Wood hangs out in a Discord server for the Super Mario 64 Decompilation Project, part of a larger effort to reverse-engineer the source code for Nintendo's 1996 masterpiece, so it can be repurposed for other means, such as the outstanding PC fan port from earlier this year.Īfter seeing chatter about the PlayStation 2 version, he got interested. There are also runs involving zero stars, one star, 70 stars, etc. There are different ways to speedrun Super Mario 64, but in this case, he was chasing the run that requires 16 stars, and according to, the ranking run for that approach is 14 minutes, 59 seconds. To date, Wood has recorded two speedruns of Super Mario 64 on PlayStation 2, recording times of 01:24:53:01 (one hour, 24 minutes, 53 seconds, one millisecond) and 38:02:12 (38 minutes, two seconds, 12 milliseconds). But few game makers inspire fans the way Nintendo does, and that's what's led to people pulling apart the code for Super Mario 64 and finding ways for it to end up on platforms like the PlayStation 2, PlayStation 3, and even Dreamcast.įred Wood, a producer at Vlambeer and head of independent developer Mokuzai Studio, was the first speedrunner I found who'd set their sights on this forbidden Nintendo port. But those ports, understandably, tend to release on machines made by Nintendo because, as you may recall, Nintendo made Super Mario 64. With how many speedruns Super Mario Odyssey currently has, it may catch Super Mario 64 in a few years and with how new the game is compared to its N64 brethren there’s probably a lot more time to be taken off the current records.Super Mario 64 has been ported to a lot of video game machines over the years, including and most recently as part of the Super Mario 3D All-Stars collection on Switch. The innovative ways players find to speed up their runs is always fun to watch. The speedrunning community is an interesting one.

Similarly to Super Mario 64, the previous record was only held for seven months. It will be interesting to see how long the current record holder can hold their place.Īccording to the data, Mario seems to be a popular franchise for speedruns as second place is Super Mario Odyssey with 18,460 speedruns and a fastest time of 00:57:21.

For a game as competitive in the speedrunning scene as Super Mario 64, records don’t typically last more than a few months.

The new record is an impressive 30 seconds faster than the Japanese record holder who had held the record for six months. The top spot for Super Mario 64 by an American player came after they beat the former world record holder from a player in Japan. SpongeBob SquarePants: Battle for Bikini Bottom To view the list of games in the order of the most runs, see the table below. Both can require multiple attempts with gamers needing to restart runs several times in the event of scuffed runs. The best-timed speedruns often require a lot of skill and dedication from players as they need to concentrate for an hour straight or more to beat their personal best or even achieve a world record. To do this, gamers will avoid wasting time exploring game worlds, only sticking to what is absolutely necessary to progress in the game, sometimes using glitches or advanced techniques to move along faster in the game. Recent research released by UK electronic retailer Ebuyer has revealed the games with the most and fastest speedruns of all time with Nintendo’s 1996 Super Mario 64 in the top spot with over 28,000 runs and the best time coming in at 01:37:53.įor those who don’t know, speedrunning is a popular activity among gamers that has players trying to break records by finishing games in as little time as possible.
